In any case I took an OSRS Items of the minigames that were played in the wild such as Clan Wars

In any case I took an OSRS Items of the minigames that were played in the wild such as Clan Wars

In any case I took an OSRS Items of the minigames that were played in the wild such as Clan Wars. Most of them appear to be extremely "wild-centred" that means they aren't logical if left alone.

The Mage Arena is dangerous because it is far north. You run the risk of being attacked along your path. Additionally, you do not have the same equipment to fight in case you are attacked. The idea of stealing creation is a way to demonstrate that wilderness protection can work. The camp is dedicated to the worship and reincarnation spirits of the dead who haunt the godwars battlefields. The Guthix fist is an ancient battle location that is guarded by druids every day. A lot of warriors visit to fight every day to increase their power.

Activities 2 and 3 will remain, but I also know that Clan Wars doesn't necessarily need to be a wilderness-based game. The ability to fight against one another to train could be easily transferred to Al Kharid's famed duel arena. You can have the mages create some interdimensional connections with the same magic that created the POHs. (Yes, there is an explanation for this:). That will work well.

It is possible that the revenants that are currently in a strange cave and are taking creation, can be relocated. I think the central area of the mystic's retreat is the best.

Fist of Guthix is a strange creature. It is located in low-level wilderness and there is no need to carry anything. Teleporting is an option for players, and it is a good thing, because you run the risk of being killed, but you don't lose anything. What's wrong with this? Personally, I would be content.

I'm thinking whether Sir Amik Varze really is a knight. The White Knights (By Guthix they are better known as the Kinshra) is an organization that is both military and political. However, in feudal societies (yes, RuneScape does not pay any attention to how countries were run, or the size of land... places are too small...) a knight is at the bottom while the king is the top and only gets beaten by an Emperor.

Amik is a peer if he is the ruler of the King's horse. That would also make Burthorpe to a princely state. (I imagine that the principality is huge and that the town is only the capital).

As for the Kinshra: they were expelled from Falador and on mountains (I'm pretending a mountain range separates Asgarnia and Misthalin from Wilderness... seems odd to have one mountain all by it's own), so I'm guessing Daquarius is the chief and the marquess of Kinshra.

This is logical since is a Lord. So again, why is Sir Amik merely a knight compared to Daquarius, the Lord? What do you think? Is it possible for a knight to lead an entire kingdom? Oh and sorry for a few things that aren't related I just copy and pasted this directly off of a article I wrote on the RSOF.

The grave situation makes absolutely the most sense to me. for those who aren't aware this, it's the argument that gravestones won't be blessed as people will steal your loot. I'm not sure what's wrong with that, despite the fact that it was pre-2007 exactly the same however there was no 6-minute grace period for picking up your items.

One Buy RS3 Gold that has been put forward is that the arrival of new bosses does not necessarily mean graves. Really? Tormented Demons is a new boss, came out in the year 2008. As far as I know, even though my friend and I have a mutual blessing (he blesses me, but he has yet died) I'm able to make the trip back in 3 minutes. This means that no matter the state of your grave, you can still come back.